Nothing happens-. #2. Now I'm here, 30 years since the war begun, waiting for the enemy to status quo. Think of Russia during WWII; they fought on despite taking massive losses. The AI gets massive war exhaustion reduction cheats which is why when you’re fighting a xenophobic slaving empire that wants to use your colonial population as a workforce even if no fighting ever happens, you’ll reach 100% before them and probably by quite a margin at higher difficulties. 631. You know one capitulates, but others fight still. If your argument is that losing a war sucks, then uh, working as intended I guess? Yes it sucks. Originally posted by FIBBIDEH: After you reach 100% war exhaustion, after 2 years a status quo can be forced on you. • 2 yr. It will make them accept any status quo peace you offer (in wich you would get the terriotries you have claims on AND occupy militarily, so often a white peace is a way better option to end a war then going. status quo happens after two years when your war exhaustion gets to 100%, or at least can happen it all depends on the other side of the war choosing to do it but if losing the ai will. However it won't let me. Disclaimer: I don't have Nemesis and Overlord + no mods installed. The current stellaris war exhaustion mechanic is a terribly awful mechanic and is probably one of the least fun aspects of the game. Is anyone else finding it difficult to raise the war exhaustion of the enemy? I went to war with an empire that had less ships and far less tech. However I saw no way to change my war goals. No one wants to keep fighting forever. Not just because you need to build up to your fleet, but because they reduce war exhaustion from space battles. Feb 21, 2020;. I am using the base game. At that point the status quo peace returns all your planets and systems UNLESS someone has claims on them. . Same thing can happen with 2 players. Currently the war exhaustion is heavily weighted toward the empire that has caused the most damage to units rather than what they have set out. Ships 'destroyed' this way cause 5x war exhaustion. No, you're wrong. So, I've declared war on a neighbor hoping to impose my ideology and thus get a new member of the federation I've built. . When you reach 100 war exhaustion, you can't be forced to surrender unconditionally. This makes no sense and must be changed. That’s what happens in stellaris. CryptoHey! So, wars in stellaris work pretty differently from most games (only similar to other paradox games). So at that point, your empire has had enough and they press for peace. But this didn't work because "my war goal does not allow surrender. A Status Quo Peace is you get to keep whatever claimed systems. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. The enforced peace that prevents you from retaking lost planets etc when you finally get an advantage in a long war is just stupid, frustrating and unfun. As for getting the surrender. You'd peace out *before* you hit 100% war exhaustion in this case. Yes, they have enough fleets somewhere. When I look up how our war exhaustion is determined, I find that even though I've won every ground battle, it is the single largest source of my war exhaustion. We're making changes to the War Exhaustion following your feedback. It cannot be removed. Forced status quo is something one side can trigger when their opponent has been at 100% war exhaustion for at least 2 years, but they don't have to do that if they don't want to. They always have my war exhaustion up by 5-7% more than their own. I've been in two wars with the same enemy empire. So I'm in a war with this one empire, and they won't surrender. After that, I jump to their capital planets to cut off their production. The war exhaustion system in stellaris is quite different. Because right now - according to the Devs no less - forcing surrender requires 100% war exhaustion AND 100% occupation. 25 Now 0. If you're "reking" your opponent to 100 exhaustion but he still doesn't want a full surrender you still have as long as it takes for you to reach 100 as well before the automatic status quo enforces to get as many more claims as you can. Shad May 18, 2018 @ 5:08pm. You can never 'force' a surrender. You gain war exhaustion from time, but you gain more of it the more of your systems are occupied and the more ships you lose in battles. I lost zero soldiers on the attack, because it was a test game and I had way over-tiered soldiers they had no hope of resisting. You were NOT the war leader. CryptoThere is a difference between war exhaustion and occupation score. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. They don't have ships or fleets anymore. WTF is war on a timer?. r/Stellaris. Technically is a bug, the R5 says they've been like this for several years, and 100% war exhaustion should force a white peace after 2 years. Your perfect start is ruined, you got the Irassians yet again. If you load the attached save game, you'll see the Adeex State (rebels) have been on 100% WE for years now, but won't surrender and oddly, hasn't been defeated. Cannot surrender or status quo unless you reach 100% exhaustion. The two are rarely entirely connected. ) All wars except those of independence have a negative surrender acceptance, which are countered by factors such as relative navy strength (up to +50), war exhaustion (up to +100) and occupation percentage (up to +100). l_x_fx. So what ends up happening, is that once you take the war exhaustion to it's limit (+100), it cancels out the system penalty. Crisis empires get the -75% war exhaustion bonus at stage two, when they can still wage normal wars and well before triggering the galaxy-wide total war. Destroying the enemy's entire fleet only gets you +50 points and getting them to 100% war exhaustion only gets you +100. It's far more devastating than catapults and cannons, but they're always there. They have 2 planets left and I'm occupying both of them. Which seems a tad muchI feel your pain. The original empire has no reason to surrender as they are hoping the other empire will save them. . An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. CryptoIf you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. War score is the measure of 'winning' a war. 100% exhaustion means that side is liable to be forced to a status quo if the other side wishes to, anytime. That should be factored into your war planning. Including, but not limited to, research, civics, and random events. Status Quo can be enforced by either side as soon as 24 months have passed since the opposing side reached 100% war exhaustion, and if both sides reach 100% war exhaustion, the Status Quo is enforced automatically after 24. This means that territories etc will all be reversed back to their pre-war status. OgamiGoro Apr 13, 2020 @ 1:37pm. Judging by the numbers, it looks like they're at -200 from surrender and a vassalization wargoal and +196 from factors including 100 war exhaustion and 46 occupation. And war. No acceptance is the same (function wise) in both games. Mar 21, 2023Elitewrecker PT Apr 29, 2018 @ 12:48pm. War exhaustion has two effects: 1. Showing 1 - 6 of 6 comments. On the other hand if your navy has equal strength you need to both have taken all systems and the enemy. The war ends faster if the loss is acceptable, and more so if you have a solid hold over all your war goals. I have had this bug in original release but not since 1. It is written that if your war exhaustion reaches 100% you may be forced to peace after 2 years. not that good when you are waging war of vassalation against 3 empires, and their war exhaustion is already capped at 100% but still refusing to surrender. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. So losing a battleship hurts more than losing a corvette. I agree that some war goals, like vassalize, are stupidly hard to complete vs more than one enemy, but the logic of why they won't surrender is very easy to understand. The implementation makes no sense. War exhaustion is not a measure of success or 'winning'. I have not observed it otherwise. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. immortalfirelover • 5 yr. You get bonus influence from them surrendering if you choose the humiliate war goal. I started a subjugation war (payback), occupied all relevant defender's systems and planets, have reached 100% war exhaustion for both sides, cannot achieve the subjugation goal and no Status Quo has been forced. The higher their war exhaustion, the more likely they'll accept a status quo, and the more likely. Check the beta, there was a patch notes and dev diary listing the change: "100 war exhaustion no longer forces you to surrender. With automatic Status Quo. I creamed them in every fight barely losing any ships but they still only have 4% higher "Space Battle" Exhaustion than me. War exhaustion in the absolute best case just. While watching Arumba play apocalypse today he got into a war in which the AI forced him to 100% war exhaustion. Before year 2394 (earliest save I can load back), we reached 74% / 100% in War Exhaustion, and I thought I had just to wait for a couple of years before status quo would be chosen by my war leader. I am just wrapping up my first game, which involved a LOT of wars with a LOT of hostile empires that happened to spawn on my doorstep, and I have come to the conclusion that I either grossly misunderstand how the updated war exhaustion works or the. The navy strength is the important part here, because with a high number your enemy will surrender before he reaches 100% war exhaustion and/or before you have taken 100% of systems (e. Pro tip: never, ever expect a surrender, never assume the other side will surrender and never surrender yourself if it loses planets. pops feel drained by the mental strain of their telepathic cry for help (flavor text) Possible negative effects after war along with % chance of happening: 20% decreased biological pop resource output-- 30% chance. 5 x (Naval Capacity Lost / (Total Naval Capacity+100))13 votes, 13 comments. [deposit id] effect add_district =. Take the outpost without a single ship lost and sit there with my fleet, ready to settle the war with my war goals achieved (the claim of this single system) -. If the game says you are demanding unoccupied planets or systems, it is correct in that regard. A party can only force a status quo peace 720 days after the OTHER party reached 100% war exhaustion. For the AI they will automatically accept a status quo request in this case, a human player simply doesn't get the option to refuse the request. 15 votes, 29 comments. Every planet was more or less occupied. Whenever i attack someone, my war exhaustion builds up much faster than them, even if im getting all my claimed systems and that being my wargoal. Posted by u/untrustedlife2 - 768 votes and 204 commentsHonestly, this won't really change much to the OP's issue, since full war exhaustion will still force a peace. You can win a war with 100% war exhaustion while your opponent is at 1%. I've been in two wars with the same enemy empire. Nationalistic Zeal civic gives you -10%, there are others you can take advantage of as well. It only really exists to avoid having never ending wars and doesn’t feel like it represents a real war exhaustion (no impact on anything, except artificially. After 2 battles with the enemy. Same thing with if IM being attacked, i crush their initiall fleet, occupy a few systems, and wait, they have zero of my territory, or battles won, but my war exhaustion still speeds up faster than. ago. No one, neither player nor AI is forced to surrender because of war exhaustion. War score is the measure of 'winning' a war. Everything is glorious. But since that red bar is counting War Exhaustion, I think you should triple check. They never managed to enter my space. In this case, the target empire had no navy when I declared war (they lost it in an earlier war vs a Holy Guardian - hence my decision to pounce on them!), so I've just been keeping them at bay each time they "poke" at my front lines with larger and larger fleets whilst keeping their defensive-pact "allies" in a strategic stalemate (my plan is. PlutonArioch Dec 10, 2022 @ 11:29pm. Ships 'destroyed' this way cause 5x war exhaustion. " I feel like this is a solid change. Hopefully having 2x or 3x the required warscore for 100% will allow me to conclude these wars the way I'd expect. They can. Status Quo can be enforced by either side as soon as 24 months have passed since the opposing side reached 100% war exhaustion, and if both sides reach 100% war exhaustion, the Status Quo is enforced automatically after 24 months. The. 2. They won't accept defeat when I offer them the achieve war goals option, because I've claimed every system in their empire and it reduces their. The opponent always has the option of immediate surrender. War Exhaustion has no effect on stability. No they aren't. It's not when they surrender. Ship and army loses, occupation and technology. No-one but federation members occupy planets or systems of the Ovarians. I'm on good terms with them and they're huge. A little bit of a click-baity title, specifically I'm really tired of being unable to claim victory due to stupid numbers of civs in a war. But ok fine. I won. Business, Economics, and Finance. I could not select the force surrender option, even when they had 0 star bases and all planets were occupied. " They will be forced to auto-accept. War exhaustion is only leading to forced status quo. Maraudeur. "Unfortunately I don't have a save from before I got ♥♥♥♥♥♥ by the giga empire supporting this small pos colony, I was honestly hoping that because I had 100% war exhaustion that the war would end in 2 years, like the game told me it would before, but the game continued to let the giga empire ♥♥♥♥♥♥♥♥♥ me for a sold. . To avoid that you need to win the war before that happens to you, by bringing their surrender acceptance to a level where they will surrender. If you want the enemy to surrender, you actually need to defeat them (that means conquering their colonies). Everything is glorious. 9, You claim something before the war and get it if the ennemy accept the surrender. My war exhaustion is at like 13% for both sides. Oh, and force you to use the total war casus belli, which, while it allows you to wage total war without the need for claims in the lategame (thank you), it also means your enemies will near never surrender, despite you NOT being a fanatical purifier or whatever, and despite the fact that surrendering. The war still will not end and has been going on for 87 years even though 100% was reached within the first 10 years. Otherwise you could just declare Containment war, exhaust them, and when they surrender instantly anex everything. 100% War Exhaustion allows you to force an enemy to accept a Status Quo. War needs a rework imo. soontir fel Jul 25, 2022 @ 8:49pm. "Blowing up all their planets is good fun, but if you really want them to suffer, you should conquer them the conventional way and mark their species for slavery or extermination. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. That's how we lost the Vietnam war, too. Join. Groud Battles: 0% (killing defensive armies doesn't matter I guess) Occupation: 24%. As I am in a federation, I was eventually asked to vote for or against a war with a neighboor we had previously fought with. ago. If you're fighting to save your home and loved ones, you'll be much less inclined to surrender no matter the cost. Forum listWar Exhaustion doesn't mean you have to surrender. ) It counts as points towards the enemy's willingness to surrender or accept a status quo. Before they forced a white peace, they were sending ME surrender requests where I would cede them their claimed systems, despite them having nothing left and being at 100% war exhaustion. I'm not talking about the war exhaustion from battles, I'm talking about the passive attrition rate. One thing Stellaris really needs to do is give you a way to get a list of unoccupied claims (especially if you have. I would've thought that the aggressor making 0 progress would mean they'd gain more exhaustion as they aren't gaining anything. Why am I not. vassailize war goal -100 War exhaustion +97. No Please explain your issue is in as much detail as possible. This is then used to determine when one side will surrender and how much the winner can demand of them. Stellaris is kind of simplified compared to other titles in war score. Space battles: 85%. If you don't end the. Business, Economics, and Finance. War exhaustion makes no sense. This is actually an issue with the AI (second empire totally passive in the war), not the exhaustion mechanic. Ever try and invade a nation with an ally that didn't share a border? You'll have every system, every planet, a fleet to make them cry, and they're at 100 war exhaustion but refuse to give up. Note, this is for forcing them to surrender whether they want to or not. More seriously though and less trolly, yeah, I'm not really liking the fact that it autosurrenders without an accept/deny window like in EU4. 86 votes, 20 comments. 01. As most of us know, war exhaustion in Stellaris is little more than a timer that eventually force empires to sign a white…Here's the exhaustion details: Attrition: 14%. Status Quo can be enforced by either side as soon as 24 months have passed since the opposing side reached 100% war exhaustion, and if both sides reach 100% war exhaustion, the Status Quo is enforced automatically after 24. But in theory if not one of the empires sue for peace it could go on. Okey, then this might be mod related. The only way they’d get systems/planets from that is if they were occupying claimed systems. You could give one or even both empires alloys. white peace is your goal in war for Stellaris. when you can occupy everything but still lose. No-one else is at war with any of the federation members including the Ovarians. . War Exhaustion has no effect at all outside being a counter until your opponent can force Status Quo peace, so disabling than option effectively removes the entire system. But here comes the war system into play which immediately managed to suck all the fun out of the game: After trying everything to convince (bribe) them to join my empire I got fed up with having to fly around their territory all the time, so I started a subjugation war and quickly raised their war exhaustion to 100, but here is where the. You've missed one planet (-100) and two systems (-40. To get them to surrender is much more difficult, and in vassalization, it's when you control every planet/habitat by invading them. He will still win at 100 tho since surrender is -25 and there's 70 to go. Enemy won't surrender, even after I've taken all they're planets. Otherwise there would be zero reason to ever surrender, because 100% would just be a number. All in all, a very frustrating experience. Goal was to cede one planet and vassalize remainder. Reaching the war exhaustion threshold of 20 (100) in a war will incur some minor. The exhaustion in Stellaris, as mention above, is absolutely not tied to the necessary war. I then proceded to pass a vote and declare this FP empire a crisis. Warscore is 211 to 8. You can hardly call the war won if the enemy still holds all or most of the planets, theyre after all the vital. Is this normal? Do we also have to get to 100%. You need to stack enough positive modifiers (enemy war exhaustion, occupation, and relative fleet power) to overpower it - or take a status quo instead. I've noticed something in the game I'm in. Wanted to vassal him vs invade and destroy but when I declared war same thing happened as the first. The war ends faster if the loss is acceptable, and more so if you have a solid hold over all your war goals. WTF War Exhaustion. • 3 yr. War fatigue is specifically designed to make it hard for you to destroy big empires in 1 war, so it is doing its job. I am a pacifistic player. The war exhaustion in this. Otherwise the only ways to force and end to the war is to surrender yourself, or status quo 2 years after the opponent reached 100% war exhaustion. After that, I jump to their capital planets to cut off their production. if you click those you can open up the war screen itself and. Ground combat takes place between the world owner's armies and the invader's armies. Nothing much happened, and I took a nearby undefended system…If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. I'm on good terms with them and they're huge. war exhaustion is the percentages you see down in the bottom right on the little war icons there. War Exhaustion 100% means the AI will accept a Status Quo peace, nothing more. 400K subscribers in the Stellaris community. War Exhaustion is just a clock. They were at 100% war Exhaustion I was at like 30% So lets end this war. If I was to surrender I would be totally integrated beacuse of their ideology. 11. Great job ruining a great game, im ♥♥♥♥♥♥♥ done. Thats surprising given the design goal was specifically made to account for this. You just need to wait for everyone to get max war exhaustion. I won every single battle (land or space). But still. I've rarely seen situations where reaching 100% war exhaustion made much of a difference to me. 3. 2. I destroy the star fortress and flip it to my side, then I start bombing the two planets. Your enemy War Exhaustion will not increase beyond 100%. This means that territories etc will all be reversed back to their pre-war status. And the AI only ends a war when both hit 100 %. So if you're willing (and able) to hold the territory and wait for them to reach 100% exhaustion you can force Status Quo, but that could take quite some time. More efficiently used pops = more alloys = more ships = fewer losses and an easier victory in any future war. Also, exhaustion doesn't matter that much. War exhaustion has no reason to be in this game except to make wara unwinable. EU4 always had war exhaustion that tore your country apart if you got mired in a costly, lengthy war. It takes 10 days for armies in orbit to land on a world. You were NOT the war leader. 5 war exhaustion. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. And if, for example, the healthcare edict helped alleviate the effects of war exhaustion, that would be something. War exhaustion is constantly added, just the amount can be changed. If you are at a 100% warscore, AI will always accept all your demands. It made absolutely no sense. Reply. If nothing's claimed and occupied, no side loses or gains anything. You could have won years ago (100% war exhaustion starts a countdown, the enemy can’t force leave immediately) but you didn’t and this mechanic represents your citizenry becoming sick of it. I have NO DLC and this is my fourth or fifth game War score is how badly you beat them, war exhaustion is their will to keep fighting. #7. Both planets are heavily defended but I manage to take. So what ends up happening, is that once you take the war exhaustion to it's limit (+100), it cancels out the system penalty. EU4 peace deals are so much better. Being at 100% war exhaustion isn't a surrender, it means you have to accept a. War Exhaustion has no effect on stability. Any time a ground unit is lost. . 3. the other attacking enemy was on like 100% war exhaustion. If you go in with enough armies and fleets you'll get them to surrender before you hit 100% war exhaustion. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. Remember to fully occupy every claimed system and. Production beefed up, war technologies prioritized, and expedited when possible. • 2 yr. It depends on time and on losses you suffer, even in victory. . They always have my war exhaustion up by 5-7% more than their own. You actually reached 100% war exhaustion and didn't notice it. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The problem was I couldn't make status quo. To actually force surrender, you would have to occupy literally their entire empire, plus all of their allies in the war. One of the Khan's sucessor states ought to be totally beaten, they're at 100% exhaustion, but they have one system left and I can't get to it because a neutral empire closed its boadrers to me. Your goal is to occupy enough of the enemy's territory that they agree to surrender, before your war exhaustion reaches 100% and the enemy. When your war exhaustion maxes out, you can be forced to accept a status quo peace. War exhaustion exists solely to force an end to wars, so the losing empire can recover. 0 Now 0. My war exhaustion is at like 13% for both sides. Once a war side reaches 100% war exhaustion, there is now a 24 month timer that starts ticking down. Posted by u/slartinartfast256 - 2 votes and 3 commentsYes, war exhaustion is terrible. 4 # Multiplier of war exhaustion gained from land battles (armies) - Was 0. However even several years after reaching 100% exhaustion they will stagnate at -39 Acceptance to surrender. Since AI won't surrender to a Total War, they can end only in Status Quo or the destruction of one empire. Fleets are completely destroyed and all planets are occupied. You could have the losing side at 100% war exhaustion, then the winning side refuses peace, resulting in numerous revolts for the losing side. At this point you get whatever the war is being waged for. I won every single battle (land or space). Also, they are machine intelligence, which lowers their war exhaustion I think. A party can only force a status quo peace 720 days after the OTHER party reached 100% war exhaustion. The whole galaxy joined and we stomped the enormous FP empire. we got tired of his shit and decided to go to war and split him up and lock his empire into a single system. Usually if. Thread starter Dragonkat42; Start date Mar 3, 2018;. Eventually its +100 from exhaustion so still -50. 11. Especially now that somehow AI seems to rampantly Vassalize to a degree that I cannot comprehend how they make such agreements, it's very hard to be in a war with only 1 or 2 enemies. Excess armies are initially placed in a reserve area behind the frontline and replace any. 392K subscribers in the Stellaris community. If you are at a 100% warscore, AI will always accept all your demands. not my favorite thing in Stellaris. Bombing runs were just that, runs. That is not the same thing as a surrender! All occupied claims are turned over to the occupier, and that's it. I am sorry to open yet another topic about this, but since it has been the tactic of the other side in this debate to spam this forum until the devs. The lack of negotiated peace settlements make the 'wack a mole' nature of warfare really bad, because making the AI surrender is completely out of the question unless you utterly crush them (-300 for demanding unoccupied planets, lol) and surrender is the only war goal where the enemy doesn't get it's currently occupied claims, so you have. The war exhaustion information is always accurate, but working out where the war exhaustion comes from can be essentially impossible in all but the most straight forward engagements. You could have won years ago (100% war exhaustion starts a countdown, the enemy can’t force leave immediately) but you didn’t and this mechanic represents your citizenry becoming sick of it. Don't think of war exhaustion as an estimator of winning/losing, war exhaustion if it was to be broken down to its fundamental functionality, it is a timer, when this timer reaches its end the war can now be forced to end for the side that reached it. Don't think of war exhaustion as an estimator of winning/losing, war exhaustion if. The way stellaris war exhaustion works is "Our arbitrary meter was crossed , now you need to sue for unconditional surrender. War exhaustion is only how close your nation is close to calling it quits. Business, Economics, and Finance. One of my playthroughs with a buddy, we both severely overpowered a stubborn neighbor. In addition, whenever one side in a conflict reaches 100% war exhaustion the other will be able to force a Status Quo after 24 months. The "war exhaustion timer" is for status quo, not for complete victory. Stellaris is explicitly a space GSG, war had just taken the spotlight because everything else was shallow and unsatisfying. (by your opponent) And 24 months after your opponent hits 100% exhaustion, your opponent can be forced into Status Quo (by you, but that nearly never comes up because the AI always accepts at 100% itself). Feb 24, 2018. but one weird mechanic…Full war exhaustion is when one side can force white peace on the other side. Elitewrecker PT Sep 17, 2021 @ 7:04am. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. . It was quite annoying. (by your opponent) And 24 months after your opponent hits 100% exhaustion, your opponent can be forced into Status Quo (by you, but that nearly never comes up because the AI always accepts at 100% itself). Every other paradox game has War Score which is basically a track of who is winning and by how much. #4. Change my mind. Tributary war goal. Passively over time while at war. Stellaris. I've been in two wars with the same enemy empire.